A while ago I wrote about the Bandit, which is one of my favorite troop cards in Clash Royale. Today I want to talk about another popular Legendary card, the Lava Hound.
The Lava Hound is unlocked from the P.E.K.K.A’s Playhouse (Area 4). It is a building-targeting, short-ranged, flying troop with very high hitpoints and low damage.
Upon death, it bursts into 6 spread out Lava Pups, which have no preferred target and deal the same damage as the Lava Hound but have much lower hitpoints. It only attacks buildings, has high hitpoints and splits into smaller models, similar to the Golem.
The only exception would be that the Lava Pups attack anything while the Golemites only attack buildings. The Lava Hound appears to be a flying, burning rock beast with an underbite, short wings, small rocky dog ears, and small limbs.
A Lava Hound card costs 7 Elixir to deploy. The Lava Hound is a good air tank with high hitpoints, so it is best used as a shield for air troops with higher damage like Minions, Mega Minion and the Inferno Dragon.
It’s inadequate to use the Lava Hound as a protect for ground soldiers, as the opposition can disregard the Lava Hound and counter-top the ground soldiers. Sending the Lava Hound alone is futile unless your opponent ignores it completely.
The Lava Pups cannot offer a lot of damage with out a tank, so a Miner or Knight or Hog Rider could tank them long enough to have a Crown Tower. The hound tanks for the Knight, Miner, or Hog Rider they come back favour by tanking because of its pups then. If done correctly, a Zap can hit and stun all of the Lava Hound’s pups.
You will need to zap the hound as it dies just. Arrows are a far greater substitute as they have less room for mistake and eliminates all the pups.
Pairing the Lava Hound with Lightning is an excellent option since it’ll cripple an Inferno Tower and remove high-damage but low-hitpoint defensive units such as Wizards, Musketeers, and Mega Minions. Tornado with Executioner is quite effective in destroying the Lava Hound and its own support soldiers. The Tornado brings all the soldiers to the same place therefore the Executioner can strike most of them simultaneously.
The LavaLoon is a favorite strategy where in fact the Lava Hound tanks for a Balloon although it wreaks havoc on towers. However, this plan is countered if the soldiers haven’t any support easily, as the Balloon can be ruined prior to the Lava Hound. For instance, the Minion Horde can certainly destroy the Balloon before it offers harm to the tower and check out destroy the Lava Hound.
It may also be overcome by the Wizard easily. Place the Wizard so that he targets the Balloon correctly. When the Balloon explodes, support the Wizard with other soldiers to finish from the Lava Hound and its own pups. Just like the Golem, the Lava Hound does little damage alone, significantly less than that of the Golem.
Offensively, support it with high-damaging products that may use the Lava Hound as a meat shield. The Inferno Tower is an excellent counter to the Lava Hound, as it deals high damage to the Lava Hound while it doesn’t take much harm from the Hound in exchange. Back the tower up with a Musketeer or use Arrows to finish off the Lava Pups.
Despite this, the Lava Hound may not be powerless. Send Minions to distract/eliminate the Inferno Tower and the Musketeer. This will allow the Lava Hound to continue its job! Zap may also help with dealing with the Inferno Tower since its stun effect will make it retarget the Minions, as well as resetting its damage.
However, the Inferno Tower will not stop a Lava Hound + Balloon drive by itself if the opponent uses Zap or Ice Spirit. If the Lava Hound is paired up with another tank, the targeted Crown Tower will likely target the other tank after killing the Lava Hound.
If this happens, have an area damage spell ready, as the Lava Pups will spawn and deal incredible damage. A Lava Hound is often more useful than a Golem. The Lava Hound costs less Elixir and cannot be targeted by high-damage troops like the P.E.K.K.A. or Prince while the Lava Pups have higher damage than the Golemites.
The Lava Hound also has an one second deploy time as opposed to the Golem’s three second deploy time. However, one negative aspect in using the Lava Hound is its difficulty to obtain and upgrade because the Lava Hound is a Legendary card. Also, it cannot be targeted by troops that cannot target air – such as Barbarians, which means it cannot distract them.